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There are 8 titles in this set.
World-changing events unfold before your eyes in these amazing tales of inventions and discovery. Inventors, scientists, and businesspeople shape our world through their will and determination. See their captivating stories come to life with vivid illustrations and easy-to-read text. An additional information section provides key facts and further understanding.
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Tells the story of George Eastman and the invention of the Kodak camera. Written in graphic-novel format.
Discover the brilliant life of Hedy Lamarr in this full-color graphic novel. This talented film actress became an influential scientist with her invention of a ...
Tells the story of Henry Ford, along with his invention, the popular Model T automobile.
Tells the story Levi Strauss and the evolution of blue jeans. Written in graphic-novel format.
In this compelling graphic novel, follow the amazing life of Samuel Morse, who developed a working telegraph in 1844 and changed the way people communicated.
Tells the story of how Steve Jobs and Steve Wozniak developed the personal computer. Written in graphic-novel format.
Describes the birth of the Z-Boys skateboarding team and how they influenced modern skateboarding. Written in graphic-novel format.
"Capstone’s “I & D” series offers a satisfying look at the lives of famous innovators, such as Samuel Morse and George Eastman. But most 11-year-olds will beeline to the titles about more contemporary figures, like Michael O’Hearn’s Jake Burton Carpenter and the Snowboard; Donald B. Lemke’s Steve Jobs, Steve Wozniak, and the Personal Computer; and Jameson Anderson’s The Z-Boys and Skateboarding (all 2007). Poised somewhere between biography, social history, and a “lite” workout in basic economics, these stories are perfect for the next generation of multitaskers." - School Library Journal
November 1, 2008
"The titles in this series use a comics format to introduce kids to a wide range of technological advances, including not only old standbys, such as the printing press, cotton gin, and Model T, but also recent and perhaps more relevant subjects, such as the Zamboni, personal computer, and skateboard. These accessible distillations of scientific history are grounded by background information presented in boxes, while dialogue and sturdy art add personality to the major players and events." - Booklist Online
June 1, 2010
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