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Time for Action: The Inspiring Truth Behind Popular Adventure Video Games
This title covers these subjects: Ancient civilization., Extinct cities., Computer games.
Time for Action: The Inspiring Truth Behind Popular Adventure Video Games
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Print Book Supported by Capstone Interactive Accelerated Reader
Edge Books

Time for Action: The Inspiring Truth Behind Popular Adventure Video Games

Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience.

 
Dewey930.1
  
Reading LevelGrades 3-4
Interest LevelGrades 3-9
GRLX
Lexile Level890L
ATOS Level5.7
AR Points0.5
AR Quiz #502016
  
Text TypeInformational Text
  
ISBN978-1-5435-2571-7
PublisherCapstone Press
BrandEdge Books
Copyright2019
  
Page Dimensions7" x 9"
Page Count32
LanguagesEnglish
BindingReinforced Library Binding
Hardcover
List Price: $30.65 School/Library Price
$22.99
 


 
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Thomas Kingsley Troupe

Thomas Kingsley Troupe

Thomas Kingsley Troupe is the author of a big ol' pile of books for kids. He's written about everything from ghosts to Bigfoot to 3rd grade werewolves. He even wrote a book about dirt. When he's not writing or reading, he investigates the strange and spooky as part of the Twin Cities Paranormal Society. Thomas lives in Woodbury, Minnesota with his two sons.

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